Looking for ideas for a medieval fantasy role-playing game setting, I asked Chat Mistral for some suggestions. After a few days, I had a forty-page text describing the Barony of Rawnis.
Dissatisfied with both the working conditions and the result, I turned to Copilot, on Tuesday, February 3, 2026, I do believe .
As a result, this Wednesday, February 18, I had:
- The City and Barony of Rawnis (alpha version), a descriptive text of the city and barony, 53 pages, 84 with the append ices ,
- A list presenting dozens of non-player characters, with brief descriptions, totaling 50 pages,
- The Game Master’s Secrets, totaling 50 pages,
- A price list: 8 pages,
- A description of a caravanserai, totaling 6 pages,
- Two narrative arcs, which can serve as the basis for scenarios, tot alin g 27 pages.
- a text of presentation, 2 pages
My first impressions:
- You have to be creative. For example, I was the one who noticed that we didn’t have any fishermen in the population of a port.
- You have to control everything. The AI can generate a table with the total population you want, but if you recalculate, i t’s missing some.
- Partly for the reasons Copilot explains, it provides texts with outdated or clearly incorrect information.
- It tends to take the easy way out. When you want details, under the guise of streamlining and harmonizing, it omits information.
- The interaction is addictive: I’m in the middle of creating something, and my interlocutor is encouraging me.
- You have to be very precise in your prompts and don’t hesitate to rehearse and modify them.
Incidentally, I’m not satisfied with the plan chosen for the general document, but that’s my fault.
I started another thread, a very limited one, on scenario building, with unsatisfactory results, but I’m not happy with the basic options I provided.